Resources

These are the articles articles I have utilized for discussion and site engagement purposes. I do not claim to own any of the content discussed below.

Bediou, B., Adams, D., Mayer, R., Tipton, E., Green, C., & Bavelier, D. (2018). Meta-Analysis of Action Video Game Impact on Perceptual, Attentional, and Cognitive Skills. Psychological Bulletin144(1), 77–110. https://doi.org/10.1037/bul0000130

Dobrowolski, P., Hanusz, K., Sobczyk, B., Skorko, M., & Wiatrow, A. (2015). Cognitive enhancement in video game players: The role of video game genre. Computers in Human Behavior44.

Ferguson, C. (2018). Video Game Influences on Aggression, Cognition, and Attention (1st ed. 2018.). https://doi.org/10.1007/978-3-319-95495-0

Holden, J. T., Kaburakis, A., & Rodenberg, R. M. (2018). Esports: Children, stimulants and video-gaming-induced inactivity. Journal of Paediatrics and Child Health54(8), 830–831. doi: 10.1111/jpc.13897

HOW-TO GUIDE FOR ESPORTS BRANDING. (2017). Advertising Age88(7).

Scholz, T. M. (2019). ESports Is Business: Management in the World of Competitive Gaming. Palgrave Pivot.

Seo, Y. (2016). Professionalized consumption and identity transformations in the field of eSports. Journal of Business Research69(1), 264–272. https://doi.org/10.1016/j.jbusres.2015.07.039 

Young, G. (2013). Ethics in the Virtual World The Morality and Psychology of Gaming. Durham: Acumen.

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